Touch UI
This page applies to iOS and Android touch devices.
Navigation + AA Mode
Navigation Mode

AA Mode

UI Index
Detailed Explanation
1. Function Panel
Long-press or double-tap to activate the temporary function touch panel. The panel has 4 tabs:




2. Mode Switch
Switch between Navigation mode and AA (air-to-air) mode.
3. UI Element Edit
Enter UI element edit mode. In this mode, selecting a UI element shows a brief function hint. You can move UI elements to your preferred positions, and the system saves them persistently.

4. Main Menu
Open the main game menu, including:
Aircraft Setup: Open the player aircraft setup UIPreferences: Open the game preferences UIWeather / Time: Open weather and time setup UITac Map: Open tactical mapTactical: Tactical menuFreeze / Resume: Pause/resume gamePlayback: Enter replay modeRestart: Restart current missionCalibrate: Calibrate gyroscopeQuit: Quit current mission

5. Input Indicator
Displays current player input and flight-control output data, including pitch, roll, rudder, and throttle. This data is available in replay.
6. Landing Gear Switch
Controls landing gear up/down. Landing gear must be lowered below 250 knots; lowering above 250 knots will damage the gear.
7. Flaps Switch
Controls flap up/down.
8. Throttle
Throttle input range is from idle to max afterburner. Dragging continuously to the right for 2 seconds switches to single-engine throttle control mode.

9. Throttle Mode Switch
This is a three-position switch:
- Bottom: Manual mode.
- Middle: IAS follow mode. In this mode, move the throttle to set target IAS, and flight control follows automatically.
- Top: On-speed AoA follow mode. In this mode, throttle automatically holds on-speed AoA, useful for beginner landings.
10. Speed Brake Switch
This is a three-position maintained switch:
- Center: Speed brake stop.
- Up: Deploy speed brake.
- Down: Retract speed brake.
Its logic is similar to a car power-window switch, but it does not auto-return to center.
11. Show MFD
In cockpit camera view, holding either of these two buttons locks the camera to the corresponding display. At this time, your right thumb can operate the cursor and other function buttons. The two images below show the corresponding viewing angles.


12. Show Tac Map
Show the runtime tactical map.

13. Paddle Switch
When autopilot is on, holding this button temporarily disconnects autopilot.
15. Rudder
Drag left/right to control rudder and nosewheel steering. Drag up to control main gear wheel brakes, and the sensor or weapon cage/uncage switch.
16. Padlock
Used for automatic view lock. If other entities are near your aircraft, holding this button locks view to that entity. If multiple entities exist, hold padlock with the right hand and double-tap blank area with the left hand to switch to the next entity.
17. Camera Switch Menu
Used to switch camera positions:
- Single tap: Automatically switch to the next camera position.
- Hold: Open camera menu. Keep holding and drag to target camera position, then release to switch.
18. Cursor
Controls the cursor on VSD and SIT screens. Double-tap this button to manually designate a target.
19. Castle Switch
Used to manage displays and SOI (sensor of interest):
castleup: Switch SOI betweenVSDandSIT; subsequent cursor control applies to the current SOI.- When
VSDis SOI:castleright: SwitchMPCDto the stores management page.castleleft: Switch back to theSITdisplay page.
- When
SITis SOI:castleright: Switch to non-center mode.castleleft: Switch to expanded mode.castledown: Switch to flight-group mode (this mode fixes display range to 5 NM).
20. Status Bar
From right to left, the status bar shows:
- Game FPS
- Wind speed (knots)
- Wind direction (relative to line of sight)
- Player aircraft gross weight
- Game time
- Autopilot on indicator
21. Chaff/Flare Release
Release logic:
- Tap: Release 1
chaffand 1flare. - Flick up: Release 1
chaff. - Flick down: Release 1
flare. - Flick left: Release 5
chaffand 5flare. - Flick right: Release 10
chaffand 10flare.
22. Master Arm Switch
Before firing weapons, this switch must be set to ON.
23. Gun Trigger
When the currently selected weapon is gun, tap to fire.
24. Weapon Select Switch
Flick up/down to switch among AAM (advanced medium-range missile), MRM (medium-range missile), SRM (short-range missile), and GUN; flick left/right to cycle through missile entities.
25. Antenna Elevation
When radar is in LRW/TWS mode, this controls pitch reference for antenna scan.
26. Coolie Switch
Used for page and display management. In the F-15C workflow, treat the coolie switch as a quick way to move cockpit attention between tactical pages without opening the main menu. Confirm the active display before using cursor or designate commands.
27. Weapon Release
Releases the currently selected missile or store when master arm is ON and the selected weapon is ready. For air-to-air missiles, confirm target source, range cue, and aircraft attitude before pressing. This button is separate from the gun trigger.
28. Auto Acquisition Switch
Auto lock switch. Tap to toggle radar mode.